Sounds
The full Be A Voice Actor sound list, grouped by family, with the mouth shape, breath control and pitch range each clip needs to score consistently high.
Introduction
The sound roster is the heart of Be A Voice Actor. Every round deals a clip from one of a handful of families, and each family asks something different from your voice: an animal call wants a clean shape, a cartoon voice wants pitch range, an engine noise wants breath control. This hub documents the families, what each one demands, and how to attack a clip you have never heard before. Learn the families rather than memorising individual clips and you will handle anything the lobby hands you. The pages below group everything by family rather than by individual clip, because the roster changes far too often for a fixed list to stay useful for long.
Sound Families & Techniques
| Family | Technique | Difficulty | Score Ceiling |
|---|---|---|---|
| Animal Calls | Clean mouth shape, short and confident | Easy | Medium |
| Sound Effects | One clean attempt, no overthinking | Easy | Medium |
| Cartoon Voices | Pitch range, warm up first | Medium | High |
| Meme Catchphrases | Rhythm and cadence, know the clip | Medium | High |
| Machine Noises | Steady breath control, never shout | Hard | Medium |
| Musical Phrases | Hold pitch, needs trained ear | Very Hard | Low |
Sound Family Cards
Animal Calls
Barks, chirps, growls and meows are the most forgiving clips in the roster because everyone already knows what they sound like. The shape matters far more than the volume, so a short confident attempt beats a long dramatic one every time. Start every session here to bank points before the harder families arrive.
Sound Effects
Squeaks, pops, impacts and clicks are the shortest clips in the game, which makes them the easiest to score reliably. There is very little room to go wrong when the sound lasts under a second, and overthinking it is the main failure mode. Attempt immediately on instinct rather than planning an elaborate imitation.
Cartoon Voices
Exaggerated character voices reward players who can shift pitch cleanly and quickly. The score ceiling is the highest of any family, but they are unforgiving when your voice is cold. Warm up thoroughly before a session and these become your best route to a strong round total rather than a coin flip.
Machine Noises
Engine revs, alarms and mechanical stutters are the family where shouting actively loses points. They need steady airflow held at a consistent level, which is a completely different skill from the expressive families. Practise them quietly at home before you risk them in a lobby where the session total is close.
Meme Catchphrases
Short internet catchphrases and reaction noises are the family where rhythm matters more than anything else. If you already know the clip you get free points; if you do not, the cadence is almost impossible to guess. Recognising the clip early is the whole skill here.
Musical Phrases
Short tonal phrases and jingles demand that you hold a note on pitch, which is a trained skill rather than a mouth shape you can fake. If you cannot carry a tune, no amount of repetition converts them into points. The honest strategy is a short shape-correct attempt that limits the damage.
Core Mechanics
Clips are drawn at random each round and played for the whole lobby before turns begin. Your attempt is then scored against the original on how closely it matches, with pitch movement, length and rhythm carrying the most weight. Because the roster keeps growing with each update, no player can learn every clip, and the practical skill is classifying what you hear within the first second. That classification tells you which technique to reach for: the mouth shape for an animal call, the range for a cartoon voice, or the steady airflow for a machine noise. That first-second classification is the single most transferable skill in the game, and it is what the family pages here are built around.
Advantages
Family-based practice is efficient. Instead of grinding hundreds of individual clips, you learn six techniques and apply them to everything the game throws at you. Animal calls and short effects are forgiving enough to bank points while you learn, so early sessions are not wasted. Cartoon voices and meme catchphrases offer a much higher ceiling once your range and rhythm improve. Because scoring rewards similarity rather than volume, you can practise quietly in a shared house without losing effectiveness, which makes daily repetition far easier to sustain. It also means improvement is measurable: once you can classify a clip correctly, you can tell whether a bad score came from the wrong technique or from poor execution.
Challenges
Musical phrases are the obvious weak point: if you cannot hold a note on pitch, no amount of practice on other families will help, and the honest advice is to accept the loss and protect your session total. Machine noises punish anyone who instinctively shouts. The bigger structural weakness is unpredictability, since a bad draw can hand you a clip from your worst family at a moment when the session is close. There is also no in-game practice mode, so every attempt happens in front of an audience. That said, the audience effect is smaller than it feels, and players who treat a bad draw as a learning rep improve noticeably faster than those who tilt.
Frequently Asked Questions
How many sounds are in Be A Voice Actor?+
What is the hardest sound in Be A Voice Actor?+
Can you choose which sound you get in Be A Voice Actor?+
Quick Tips
Classify before you imitate. The first second of a clip tells you which family you are facing, and that classification picks your technique for you: mouth shape for an animal, range for a cartoon, steady air for a machine. Players who skip classification and simply try to copy the sound usually produce something that belongs to no family at all.
Practise the families you avoid rather than the ones you enjoy. Most players improve their average score faster by turning a D-grade family into a C-grade one than by pushing a family they already land into perfection. Musical phrases are the usual exception, where the honest move can be to protect your session total instead.
Record yourself on your phone once a week and compare it to the clip you were trying to match. Almost nobody hears their own voice the way the lobby does, and a recording exposes habits like trailing off at the end or drifting sharp without you noticing in the moment.
Featured

Be A Voice Actor Sounds List of Every Clip Type
Browse a be a voice actor sounds list packed with easy, funny, and hard ideas so you always have a go-to impression ready when the lobby puts you on the spot.

Be A Voice Actor Musical Sounds for Jingle Rounds
Practice be a voice actor musical sounds like jingles, singing, and beatboxing, plus quiet, loud, short, and long tones that score big when voters judge your timing.

Be A Voice Actor Rare Sounds Worth Memorizing
Hunt down be a voice actor rare sounds across meme, cartoon, animal, and machine categories, and learn which uncommon picks surprise voters enough to steal the win.
All Articles

Be A Voice Actor Screaming Sounds for Loud Rounds
Master be a voice actor screaming sounds for loud rounds, from short shrieks to guttural yells, and learn which audio clips make voters react hardest.

Be A Voice Actor Sound Accuracy for Higher Scores
Raise your be a voice actor sound accuracy across meme clips, celebrity impressions and anime voices so your highest scoring sounds keep winning lobby votes.

Be A Voice Actor Sound List Update and Mimic Drills
Get the latest be a voice actor sound list update with imitation tips, the best sounds to pick by difficulty, and how to mimic impressions that earn votes fast.

Be A Voice Actor Deep Voice and Accent Challenge Guide
Train a be a voice actor deep voice alongside high pitch, accent and whispering sounds that make your impression stand out in a seven player scoring round.