Tier List

Tier List

Every sound family ranked from S to D by how reliably an average player turns it into points, with the reasoning behind each placement.

From S down to D, by points reliability
Tiers in the ranking
Five placements covering every sound family
Families ranked
Recognisability, timing forgiveness, score ceiling
Ranking basis

Introduction

Not every sound is worth the same effort. Some clips are instantly recognisable and forgiving on timing, while others demand trained pitch control that most players simply do not have. This tier list ranks the sound families from S to D by how reliably an average player converts them into points, and explains the reasoning behind each placement so you can apply the logic to clips added after this page was written.

Sound Family Tiers

TierFamiliesWhy It Sits HereWho Should Prioritise It
SAnimal Calls, Sound EffectsInstantly recognisable, forgiving timing, high score floorEveryone, especially new players
ACartoon VoicesBig ceiling but needs real pitch rangePlayers with range to develop
BMeme CatchphrasesRhythm-dependent; free points once you know the clipRegular players
CMachine NoisesBreath control decides the score; shouting failsDisciplined players
DMusical PhrasesOnly worth attempting with trained pitch controlTrained singers only

Tier Breakdown

S

S Tier — Bank It

Safe Points

Animal calls and short sound effects are where your floor comes from. They are recognisable within the first second, short enough that there is little room to drift, and forgiving on timing. These are the clips that protect your session total when the harder families go badly.

Why SHigh score floor with almost no skill requirement
Best ForNew players building a consistent baseline
A

A and B Tier — Where Skill Pays

Best Return On Practice

Cartoon voices and meme catchphrases are where deliberate practice converts into points fastest. Cartoon voices need pitch range and reward a proper warm-up; meme catchphrases need rhythm and prior familiarity with the clip. An hour spent on these two families will raise your average more than an hour on any other.

Why A/BHigh ceiling gated behind a trainable skill
Best ForPlayers who already score consistently in the S tier
C

C Tier — Discipline Over Volume

Counter-Intuitive

Machine noises are the family where instinct works against you, because the natural response to a loud engine sound is to shout it. What actually scores is steady breath held at a consistent level, which is closer to humming than to shouting. Practise these quietly before you risk them in a close session.

Why CPunishes volume, rewards breath control
Best ForPlayers willing to practise deliberately rather than by playing
D

D Tier — Protect Your Total

Know When To Give Up

Musical phrases and jingles require you to hold a note on pitch, which is a trained skill rather than a technique you can fake. If you cannot carry a tune, the rational move is to attempt something short and shape-correct rather than risk a long, obviously wrong attempt. Accepting the loss protects the rest of your session.

Why DRequires trained pitch control to score at all
Best ForSingers — everyone else should limit the damage
C

Everything Else

Practice Targets

Meme catchphrases and machine noises sit in the middle of the ranking for opposite reasons. Catchphrases reward prior familiarity with the clip, while machine noises punish the instinct to shout and instead demand steady breath. Both improve quickly with deliberate out-of-game practice.

Why B/CTrainable with targeted practice rather than raw talent
Best ForPlayers who want the fastest measurable improvement

Core Mechanics

Rankings are built on three observations rather than on any published data: how recognisable a clip is, how forgiving it is on timing, and how much of the score ceiling an average player can actually reach. Animal calls and short effects score well because the shape is obvious and the clip is short. Cartoon voices rank below them because the ceiling is higher but the skill requirement is real. Musical phrases sit at the bottom because they punish players who cannot hold a note on pitch.

Advantages

A tier list is most useful as a prioritisation tool. Instead of trying to improve at everything at once, you can spend your practice time on the families where a small skill gain converts into a large score gain — cartoon voices and meme catchphrases in particular. It also tells you which families to treat defensively: if the session is close and a musical phrase drops, protecting your total is a legitimate strategy rather than a defeatist one.

Challenges

Rankings are inherently approximate, because the roster changes with every update and individual players have wildly different natural strengths. Someone with a musical background will find the bottom tier far easier than this list implies, while someone with a naturally monotone voice will struggle more with cartoon voices than the ranking suggests. Treat the tiers as a starting hypothesis to test against your own scores rather than a fixed verdict.

Frequently Asked Questions

What are the best sounds in Be A Voice Actor?+
Animal calls and short sound effects sit at the top of our rankings because they combine three useful properties: they are recognisable within the first second, they are short enough that there is little room to drift, and they are forgiving on timing. That combination gives them a high score floor, so they are where your reliable points come from. Cartoon voices have a higher ceiling but require real pitch range, which makes them a better target for deliberate practice than for banking points.
What is the worst sound in Be A Voice Actor?+
Musical phrases and jingles sit in the D tier because they require you to hold a note on pitch, which is a trained skill rather than a mouth shape anyone can imitate. If you cannot carry a tune, no amount of repetition will convert them into points. Machine noises are the second hardest for a different reason: they punish the natural instinct to shout, and instead reward steady breath control that most players never practise.
Should I skip sounds I am bad at?+
No — never skip. Not attempting a clip loses the round outright, while a rough attempt that at least matches the length and general shape will usually score something. Over a full session, attempting everything is worth more than any single technique improvement. What you should adjust is your approach rather than your participation: on a family you cannot handle, attempt something short and shape-correct instead of a long, elaborate imitation that drifts further from the original.

Quick Tips

💡

Use the tier list to decide where to spend practice time, not to decide what to attempt in a game. You should attempt every clip regardless of tier, because silence loses the round outright. The ranking tells you which families deserve deliberate out-of-game practice, which is a completely different decision from what to do when a clip drops.

💡

Test the rankings against your own scores after a few sessions. This list is built from general observations, and individual voices vary enormously: a musical background makes the D tier trivial, while a naturally monotone voice struggles more with cartoon voices than the ranking suggests. Your own round data is more useful than anyone else's tier list, including this one.

💡

Treat the D tier as a damage-limitation exercise rather than a skill to master. If you cannot hold pitch, a short attempt that matches the length and general shape of the clip will score better than a long attempt that wanders obviously off-key. Limiting the loss on one family is worth far more over a session than chasing points you are unlikely to earn.

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