Tier List
Every sound family ranked from S to D by how reliably an average player turns it into points, with the reasoning behind each placement.
Introduction
Not every sound is worth the same effort. Some clips are instantly recognisable and forgiving on timing, while others demand trained pitch control that most players simply do not have. This tier list ranks the sound families from S to D by how reliably an average player converts them into points, and explains the reasoning behind each placement so you can apply the logic to clips added after this page was written.
Sound Family Tiers
| Tier | Families | Why It Sits Here | Who Should Prioritise It |
|---|---|---|---|
| S | Animal Calls, Sound Effects | Instantly recognisable, forgiving timing, high score floor | Everyone, especially new players |
| A | Cartoon Voices | Big ceiling but needs real pitch range | Players with range to develop |
| B | Meme Catchphrases | Rhythm-dependent; free points once you know the clip | Regular players |
| C | Machine Noises | Breath control decides the score; shouting fails | Disciplined players |
| D | Musical Phrases | Only worth attempting with trained pitch control | Trained singers only |
Tier Breakdown
S Tier — Bank It
Animal calls and short sound effects are where your floor comes from. They are recognisable within the first second, short enough that there is little room to drift, and forgiving on timing. These are the clips that protect your session total when the harder families go badly.
A and B Tier — Where Skill Pays
Cartoon voices and meme catchphrases are where deliberate practice converts into points fastest. Cartoon voices need pitch range and reward a proper warm-up; meme catchphrases need rhythm and prior familiarity with the clip. An hour spent on these two families will raise your average more than an hour on any other.
C Tier — Discipline Over Volume
Machine noises are the family where instinct works against you, because the natural response to a loud engine sound is to shout it. What actually scores is steady breath held at a consistent level, which is closer to humming than to shouting. Practise these quietly before you risk them in a close session.
D Tier — Protect Your Total
Musical phrases and jingles require you to hold a note on pitch, which is a trained skill rather than a technique you can fake. If you cannot carry a tune, the rational move is to attempt something short and shape-correct rather than risk a long, obviously wrong attempt. Accepting the loss protects the rest of your session.
Everything Else
Meme catchphrases and machine noises sit in the middle of the ranking for opposite reasons. Catchphrases reward prior familiarity with the clip, while machine noises punish the instinct to shout and instead demand steady breath. Both improve quickly with deliberate out-of-game practice.
Core Mechanics
Rankings are built on three observations rather than on any published data: how recognisable a clip is, how forgiving it is on timing, and how much of the score ceiling an average player can actually reach. Animal calls and short effects score well because the shape is obvious and the clip is short. Cartoon voices rank below them because the ceiling is higher but the skill requirement is real. Musical phrases sit at the bottom because they punish players who cannot hold a note on pitch.
Advantages
A tier list is most useful as a prioritisation tool. Instead of trying to improve at everything at once, you can spend your practice time on the families where a small skill gain converts into a large score gain — cartoon voices and meme catchphrases in particular. It also tells you which families to treat defensively: if the session is close and a musical phrase drops, protecting your total is a legitimate strategy rather than a defeatist one.
Challenges
Rankings are inherently approximate, because the roster changes with every update and individual players have wildly different natural strengths. Someone with a musical background will find the bottom tier far easier than this list implies, while someone with a naturally monotone voice will struggle more with cartoon voices than the ranking suggests. Treat the tiers as a starting hypothesis to test against your own scores rather than a fixed verdict.
Frequently Asked Questions
What are the best sounds in Be A Voice Actor?+
What is the worst sound in Be A Voice Actor?+
Should I skip sounds I am bad at?+
Quick Tips
Use the tier list to decide where to spend practice time, not to decide what to attempt in a game. You should attempt every clip regardless of tier, because silence loses the round outright. The ranking tells you which families deserve deliberate out-of-game practice, which is a completely different decision from what to do when a clip drops.
Test the rankings against your own scores after a few sessions. This list is built from general observations, and individual voices vary enormously: a musical background makes the D tier trivial, while a naturally monotone voice struggles more with cartoon voices than the ranking suggests. Your own round data is more useful than anyone else's tier list, including this one.
Treat the D tier as a damage-limitation exercise rather than a skill to master. If you cannot hold pitch, a short attempt that matches the length and general shape of the clip will score better than a long attempt that wanders obviously off-key. Limiting the loss on one family is worth far more over a session than chasing points you are unlikely to earn.
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